V5
>AnimTextData\Tables\Graphs\1stPerson_Melee_ZeroG_Wrapping.agx 
   relaxed_gravdash_long GActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Long CastTarget 5Actors\Human\_1stPerson\Animations\Common\CastTarget relaxed_gravdash_medium IActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Medium MeleeAttack_C ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_C MeleeAttackInAir_A DActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackInAir_A MeleeAttack_A ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_A 	CastSelf 3Actors\Human\_1stPerson\Animations\Common\CastSelf 
ThrowMine ;Actors\Human\_1stPerson\Animations\Melee\Unarmed\ThrowMine 
ThrowGrenade >Actors\Human\_1stPerson\Animations\Melee\Unarmed\ThrowGrenade MeleeAttackSprint CActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackSprint MeleeAttack_B ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_B relaxed_gravdash_short HActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Short MeleeAttackPower_A DActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackPower_A 
   GActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Long   ?  @        *>    h@    >    u[A    ?    hA    433?    +7A    L?    ʶA    VUU?    RA    ]?    bA    gff?    VA    n?    B`A    xww?    =A      ?    BA              4CameraShake    4SpellFireLeftHand 5Actors\Human\_1stPerson\Animations\Common\CastTarget ? @                n>SpellFireLeftHand IActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Medium   ?  @     
   =    	@    n>    @    >     A    ?    CA    ?    8YA    *?    jlA    ;?    9|A    L?    !0A    VUU?    TA    ]?    A    gff?    A    xww?    A      ?      A              4CameraShake    4SpellFireLeftHand ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_C    @ @                   4AssignVariable >preHitFrame >weaponSwing #""?	HitFrame  ?AttackStateNextAttack HActors\Human\_1stPerson\Animations\Melee\Unarmed\Relaxed_GravDash_Short   ?  @     
   =    t?    >    @    >    K@    ?    @    *?    (
A    ;?    LA    L?    A    ]?    $A    n?    A      ?    A              4CameraShake    4SpellFireLeftHand >Actors\Human\_1stPerson\Animations\Melee\Unarmed\ThrowGrenade  ? @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown DActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackInAir_A #"?  @                   4AssignVariable n>preHitFrame n>weaponSwing >	HitFrame ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_A ̌? @                   4AssignVariable L>preHitFrame L>weaponSwing >	HitFrame EDD?AttackStateNextAttack ?Actors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttack_B #"? @                   4AssignVariable >preHitFrame >weaponSwing >	HitFrame ;?AttackStateNextAttack CActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackSprint    @  @                   4AssignVariable >preHitFrame >weaponSwing >	HitFrame DActors\Human\_1stPerson\Animations\Melee\Unarmed\MeleeAttackPower_A    @  @                   4AssignVariable >preHitFrame >weaponSwing ?	HitFrame ;Actors\Human\_1stPerson\Animations\Melee\Unarmed\ThrowMine ? @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown 3Actors\Human\_1stPerson\Animations\Common\CastSelf ? @                >SpellFireLeftHand 